We are a tiny team making lovable games.

We expertise in Games, Animation and Mixed Reality, creating everything from concept to a finished product.

We create focused interactive experiences, pushing simple ideas to their extreme without overstaying their welcome. We value your time and our games reflect that. Our worlds are immediately recognizable and engaging, staying in your head and heart, even after you stopped playing.

Appealing and Unique Worlds

We are in our element creating stunning visuals, be they cute, creepy, or somewhere in the middle.

Our worlds are distinct and recognizable so that players remember them fondly, even long after they’ve stopped playing. A charming style makes our games stand out and immediately attracts attention.

A strong narrative goes hand in hand with our worlds, we always have a story to tell.

Small Scale and a lot of Polish

We value our players’ time and our games represent that. True to the motto “quality over quantity”, we strive to create full-fledged experiences at a smaller scale but with a high level of polish. We are convinced that it’s the fine details that separate a good game from a great game.

We believe that intuitive game mechanics that feel good and rewarding to use can elevate games and make them accessible and enjoyable for everyone. We always go the extra mile to ensure this.

Our previous experience spans from exciting single player platformers over local multiplayer battle arenas to calm round-based games and we are always eager to put our own spin on established genres.

Our tools and systems help us make games more efficiently so we can focus on the big picture.

We also gained experience by developing a plugin (for Unreal Engine 4) for analyzing remote playtests as well as multiple in-editor systems that help us streamline our creation processes.

Focused Ideas

We design our games around a certain idea that we as a team are confident in. We push that idea to its extreme without overstaying its welcome. Such an idea could be anything from a gameplay mechanic to a visual gimmick, but the final gameplay experience always remains our top priority.

With that in mind, we also try to focus on one project at a time to give it our full attention. We strongly value clear communication of ideas. Be it through pretty conceptart, greyboxed level blockouts or a technical prototype, we ensure everyone involved knows where a project is headed and what we aim to achieve.

About us

The team is fluent and proficient in Unreal Engine (4 & 5), our engine of choice. Moreover, individual members of the team also have experience in other engines such as Unity. Forbidden Folds is a certified Nintendo, PlayStation and Xbox developer.

Agile project management combined with our young and eager team is an explosive comibination that leads to polished experiences.

Forbidden Folds is an Epic MegaGrants recipient and has won the Ubisoft Newcomer Award at the German Developer Award.

Ralf
Zobl

Performance Coach

  • Gameplay and Systems Programming: creates encapsulated gameplay systems that can be reused in multiple projects
  • Porting: knowledge in porting Unreal Engine projects for Nintendo Switch and Xbox One
  • Profiling & Performance Optimization: proficient with the profiling tools in UE4 and knowledge how to translate that into good performance

Jakob
Vogel

3D Artist

  • Technical Art: is well versed in bridging the gap between Art and Tech
  • Environment Design: designs and creates colorful and memorable environments
  • UE4 Shaders and VFX: creates captivating materials and effects with low performance impact.

Andreas
Lang

Gameplay Wizard

  • Gameplay and Systems Programming: creates encapsulated gameplay systems that can be reused in multiple projects
  • UI Programming: implements intuitive, functional and UX-driven user interfaces for HUDs, Menus and (UE4) Editor Widgets
  • UE4 Plugins: has developed a plugin that unintrusively records play data to help gather more information in playtests (based on the UE4 Replay System)

Martin
Birner

Narrative Designer

  • Narrative Design: thinks up lovable characters and makes them go on fantastic adventures
  • Character Design: designs recognizable characters with personality and distinguishable silhouettes, from concept to finished Asset, both in 2D or 3D
  • Animation: brings characters to life through movement

Herwig
Atzlinger

Game & Level Design Guru

  • Game Design: coming up with unique game mechanics that are easy to learn but hard to master is his forte
  • Level Design: specializes in designing and building functional, readable and testable greyboxes for our Artists to build upon
  • Scripting: knows the ins and outs of UE’s Blueprints and always keeps them clean and structured because he believes in clarity

With the right spark, unlimited passion and a few forbidden tricks, we make magical experiences unfold right before your eyes.
Let’s create something special together.

CONSISTENCY IS FOR COWARDS DO WHATEVER YOU WANT LIVE YOUR DREAMS SEND US AN EMAIL

With the the right spark, unlimited passion and a few forbidden tricks, we make magical experiences unfold right before your eyes.
Lets create something special together.

CONSISTENCY IS FOR COWARDS DO WHATEVER YOU WANT LIVE YOUR DREAMS SEND US AN EMAIL