FOCUSED
INTERACTIVE
EXPERIENCES

We create focused interactive experiences, pushing simple ideas to their extreme without overstaying their welcome.

We value your time and our games reflect that. Our worlds are immediately recognizable and engaging, staying in your head and heart, even after you stopped playing.

With the right spark, unlimited passion and a few forbidden tricks, we make magical experiences unfold right before your eyes!

A third person puzzle adventure set aboard a mechanical whale!
Use magnetic powers to interact with anything you can find!
Solve tricky environment puzzles and save your whale-hearted friend from mischievous squiddies!

It is our first game as a studio and we love it a lot, we hope you will love it too. <3

We are a tiny team
of real people
making small games.

Andreas Lang

Andreas
Lang

Project Management, Gameplay Programming

When Andreas takes a break from his PC or other electronic gadgets he enjoys a good book (mostly Fantasy or whatever comes out of Stephen Kings mind) or can be found building models from Warhammer to Gunpla.

Always on the everlasting quest to find his perfect MMO-(RPG).

Martin
Birner

Narrative Design, 2D/3D Art, Animation

Bretter die die Welt bedeuten.

Besides questionable skateboarding and snowboarding skills, the drawing board is Martins constant companion.

He is also skilled in surfing, only on the internet though.

Plays every Nintendo title.

Ralf
Zobl

DevOps, Tools & Systems Programming

Sometimes Ralf thinks he has outgrown Pokémon these days. Then a new entry in the series is announced and he’s all in again.

He enjoys watching and playing all kinds of sports, most of the time you can find him on his bike or at the hockey rink.

Loves to randomly drop Simpsons and Spongebob quotes.

Jakob
Vogel

Tech Art, 2D/3D Art, Community Management

Jakob does all kinds of 2D and 3D work, enjoys pressing buttons, and spends his free time conjuring demons and with the occult.

Always ready to lose a dance off.

Herwig
Atzlinger

BizDev, Level Design, Game Design

Herwig is the proud father of a Bridge Baby, and always on the hunt for PlayStation Trophies.

He enjoys stories in all forms and media, and when he’s not immersed in another world, he is probably either sleeping or making music.

Watches the entirety of Twin Peaks at least once a year.

CONSISTENCY IS FOR COWARDS DO WHATEVER YOU WANT LIVE YOUR DREAMS SEND US AN EMAIL
CONSISTENCY IS FOR COWARDS DO WHATEVER YOU WANT LIVE YOUR DREAMS SEND US AN EMAIL

Supported by

“WHALIEN” is made possible with the support of aws Creative Impact.