C++ and Blueprint / Gameplay Programming / Systems Programming / Tools & Plugins / UI / UX

Hey, I’m Andreas.
I’m an Unreal Engine C++ and Blueprint programmer.
I create and optimize new gameplay features & systems.I also work on all things UI.
At Forbidden Folds, I am always in exchange with my colleagues – especially my programming partner Ralf – to keep our code maintainable, bug-free and up to standard.
I am very enthusiastic when it comes to creating gameplay systems and integrating useful plugins.
When I’m not working and I’m taking a break from my PC or other electronic gadgets, I enjoy a good book (mostly Fantasy or whatever comes out of Stephen Kings mind) or building models from Warhammer, Gunpla or Lego.
Furthermore I’m always on the everlasting quest to find my perfect MMO-(RPG).
I do:
Gameplay Programming
Implementing the main mechanics that make our games stand out.
Systems Programming
Fleshing out maintainable and extendable systems (e.g. a reusable conversation system).
UI
I collaborate with our Art department to build robust and intuitive UI.
I support the team by finding and integrating helpful tools and plugins to make everyday workflows more comfortable.
And I provide general tech support for everyone!
say hi:
Work Experience and Creative Endeavors
2020 – Ongoing
Forbidden Folds
Co-Founder
Generalist Programming, Gameplay & Systems Programming, UI, Tools & Plugins
2025 – Ongoing
Kronberg
Survival Horror
Gameplay & Systems Programming, UI, Tools & Plugins
2024 – Ongoing
Dodgeball Burglar
Top Down Action
Gameplay & Systems Programming, UI, Tools & Plugins
2023 – 2025
Spirit of the North 2
Open World Adventure
Freelance Contract
Port of the Xbox Series X/S version of the game
General programming support
2019 – 2023
WHALIEN
Puzzle Adventure
Gameplay & Systems Programming, UI
2018
Escape from LowPoly 5
Asymmetrical Local Multiplayer
Gameplay & Systems Programming, UI
2017
Professional internship at the Institute of Computer Graphics and Vision (TU Graz, Austria)
Test application for user study in Unity, resulted in a Paper CO-Authorship (link)
Education
2018 – 2022
Master’s program in MultiMediaTechnology
(not completed)
Salzburg University of Applied Sciences
Major: Game Development & Augmented Reality
Minor: Mixed Reality Technologies
2018
Bachelor’s degree in MultiMediaTechnology Salzburg University of Applied Sciences
Bachelor of Science
Major: Game Development and Augmented Reality
Minor: Game Studies & Game Design
2012 – 2015
Study of Computer Science
Technical University Graz
