C++ and Blueprint / Gameplay Programming / Systems Programming / NPC, Enemy and Boss AI / Dev Ops / Porting / Profiling Optimization

Hi. I’m Ralf.
I’m an Unreal Engine C++ and Blueprint programmer.
At Forbidden Folds, I spend my time creating and optimizing new gameplay systems.
I also give life to our enemies and bosses with Game AI.
I stay in constant exchange with my colleagues – especially my programming partner Andreas – to keep our code maintainable, bug-free and up to standard.
I am in charge of porting process, and am very enthusiastic about bringing games to consoles.
When I’m not working or playing Pokémon, I like to spend my time at the hockey rink or on my bike.
I do:
Gameplay Programming
Implementing the main mechanics that make our games stand out.
Systems Programming
Fleshing out maintainable and extendable systems (e.g. a reusable level streaming system)
Breathing life into our games’ enemies by giving them challenging but still fair behaviours
Optimizing code, fixing console-related bugs and finding the right settings to make the game run as smooth as possible on each target console
Analyzing, refactoring and fixing code to improve the CPU, GPU and Memory usage of our games
Systems Administration & DevOps
Maintaining our versioning system, build pipeline, cloud storage and general tech support for everyone!
say hi:
Work Experience and Creative Endeavors
2020 – Ongoing
Forbidden Folds
Co-Founder
Generalist Programming, Gameplay & Systems Programming, Game AI, Porting, Dev Ops
2025 – Ongoing
Kronberg
Survival Horror
Gameplay & Systems Programming, Game AI, Porting
2024 – Ongoing
Dodgeball Burglar
Top Down Action
Gameplay & Systems Programming, Game AI, Porting
2023
Spirit of the North 2
Open World Adventure
Freelance Contract
Implementation and integration of the game’s boss encounters. Port of the PlayStation 5 version of the game. General programming support.
2018 – 2023
WHALIEN – Unexpected Guests
Physics-based Puzzle Adventure
Gameplay & Systems Programming, Audio Tech
2018
Escape from LowPoly 5
(University Project)
Asymmetrical Local Multiplayer
Gameplay & Systems Programming, Basic 3D Art
2017
ThreeDee GmbH (Munich, Germany)
Internship
Augmented and Virtual Reality programming in Unity and Unreal Engine
2017
SPHERElefanz
Physics-based Puzzle Adventure
Gameplay & Systems Programming, Level & Puzzle design
Spiritual predecessor to WHALIEN – Unexpected Guests
Education
2018-2020
MultiMediaTechnology Salzburg University of Applied Sciences
Master of Science.
Major: Game Development & Augmented Reality
Minor: Mixed Reality Technologies
2015-2018
MultiMediaTechnology Salzburg University of Applied Sciences
Bachelor of Science
Major: Game Development and Augmented Reality
Minor: Game Studies & Game Design
