Hi. I’m Ralf.
I’m an Unreal Engine C++ and Blueprint programmer.

At Forbidden Folds, I spend my time creating and optimizing new gameplay systems.
I also give life to our enemies and bosses with Game AI.
I stay in constant exchange with my colleagues – especially my programming partner Andreas – to keep our code maintainable, bug-free and up to standard.
I am in charge of porting process, and am very enthusiastic about bringing games to consoles.

When I’m not working or playing Pokémon, I like to spend my time at the hockey rink or on my bike.