Blog

  • Programming – Unreal Engine

    Programming – Unreal Engine

    We have 5+ years of professional experience with Unreal Engine. We are proficient in both C++ and Blueprint scripting.

    We write flexible code that remains maintainable and encapsulated, always with an eye on good performance. Our expertise spans the many features of UE5, including:

    • Gameplay Programming
    • Gameplay Systems
    • Engine Tools and extending existing Engine Functionality
    • User Interfaces
    • Enemy Game AI
    • Animation Blueprints
    • C++ Support
    • Debugging and Bugfixing
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  • Kronberg – Survival Horror

    Kronberg – Survival Horror

    It’s the day of his final exam.
    His future depends on this one test.
    He can’t fail… Not again.

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    Uncover

    Harrowing secrets link the suspiciously high rate of geniuses among the students, the disappearance of others and a mysterious devil cult directly to you and your friends: A small group of rare outliers among geniuses – appear to be the key to everything that is unfolding in this fateful night.

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  • Animation

    Animation

    Sizzle Reel, various Projects

    We design and animate in 2D and 3D, for games and film, analog and digital, interactive and static.

    Enjoy our sizzle reel for a taste of our work:toys and colorful candy. We use bold colors and simplified shapes to encourage a sense of “playfulness”. Being a physics based puzzle adventure, it is important that objects are easily readable at a glance.

  • Storyboards

    Storyboards

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  • Dodgeball Burglar – Arcade Action

    Dodgeball Burglar – Arcade Action

    You and your dodgeball against the world.

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    Dodgeball is your life.
    But your debt is higher than rent
    and money is always tight.

    You dont do it for the thrill.
    You do it for them.
    You’d do anything for your team.

    So grab your ball,
    slip on the mask,
    and rob some banks.

    Dodgeball Burglar is a thrilling top down Action Drama.
    One-hit knockouts, stylish setpieces and fierce opponets deliver intense and addicting Dodgeball Action.

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    Dodgeball Burglar is currently in production at Forbidden Folds.
    If you are a publisher interested in collaborating please get in touch via [email protected] for more information.

  • Painterly

    Painterly

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  • SPIRIT OF THE NORTH 2 – CONSOLE PORTING, PROGRAMMING SUPPORT

    SPIRIT OF THE NORTH 2 – CONSOLE PORTING, PROGRAMMING SUPPORT

    Spirit of the North 2, Infuse Studio

    We worked with Infuse Studio on their open world adventure game “Spirit of the North 2” We supported them with our programming expertise and our thorough knowledge of Unreal Engine. Besides general programming, such as code optimization and plugin integration, we were responsible for four boss fights in Spirit of the North 2:

    • Starting with a general look and feel of the encounter
    • Coming up with and implementing attack patterns
    • Implementing provided animations, preparing interfaces for encounter intro/outro
    • Create the full gameplay loop with multiple phases and difficulty increases
    • Refining and iterating the bossfight

    We were also responsible for the PS5 and Xbox Series X|S console versions of the game. In close exchange with Infuse Studio and their publisher Silver Lining Interactive, we helped bring a smooth and optimized version on the respective stores. Our workflow included:

    • Building the Game for consoles
    • Getting the game to launch on the target platforms
    • Finding the ideal settings and device profiles on each plattform
    • CPU and GPU Optimizations
      • Including Audio, Lighting, Save Game and general code optimizations
    • Reducing the memory footprint of the game
    • Close cooperation with the QA testing team
    • Platform Compliance in cooperation with Silver Lining Interactive and Sony / Microsoft
    • Uploading and Publishing builds in cooperation with Silver Lining Interactive
    • Setup for add-on content

    Find out more about the game here: link

  • Illustration

    Illustration

    Illustration

    Sometimes an image is enough.

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  • WE ARE ONE – VR GAME ASSETS

    WE ARE ONE – VR GAME ASSETS

    Virtual Reality – Game Assets for “We Are One”

    We were tasked with creating new weapon assets for “We Are One” a VR Puzzle Shooter developed by Flat Head Studio.

    Based on an existing Gameplay Design and with excellent Art Direction by Melanie Bartl, we developed the Assets from initial Concept to final in-game Assets including Rigs and Animation. The Assets were designed to match the hand-drawn artstyle of the game and with VR constraints in mind.

    Find out more about the game here: link