Blog

  • Game Design

    Game Design

    We design holisticly and with intent, always with an eye on the big picture.

    We believe that a focused core is key, and that intuitive game mechanics that are rewarding to use and feel good elevate games, making them both accessible and enjoyable for everyone.
    We always go the extra mile to ensure this.

  • Martin Birner

    Martin Birner

    Hi!
    I’m Martin and I am a Character Designer at Forbidden Folds.
    I am focusing on expressive cartoony Characters.
    From initial concept to Final game ready Assets and Animation I bring memorable characters to life.

    Furthermore, I create funny 2D illustrations, ranging from UI Icons to Menu and Key Art as well as in-game 2D Illustrations.

    In my free time I enjoy skateboarding, reading books and going to the cinema, preferably to watch horror movies.

    I hate emails. Please contact our company address instead:



  • Andreas Lang

    Andreas Lang

    Hey, I’m Andreas.
    I’m an Unreal Engine C++ and Blueprint programmer.

    I create and optimize new gameplay features & systems.I also work on all things UI.
    At Forbidden Folds, I am always in exchange with my colleagues – especially my programming partner Ralf – to keep our code maintainable, bug-free and up to standard.

    I am very enthusiastic when it comes to creating gameplay systems and integrating useful plugins.

    When I’m not working and I’m taking a break from my PC or other electronic gadgets, I enjoy a good book (mostly Fantasy or whatever comes out of Stephen Kings mind) or building models from Warhammer, Gunpla or Lego.

    Furthermore I’m always on the everlasting quest to find my perfect MMO-(RPG).

    And I provide general tech support for everyone!



  • Character Design

    Character Design

    Character Design

    We develop characters with a heart and soul. No exceptions.

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  • WHALIEN – 3D PUZZLE ADVENTURE

    WHALIEN – 3D PUZZLE ADVENTURE

    A third person puzzle adventure set aboard a mechanical whale!
    Use magnetic powers to interact with anything you can find!
    Solve tricky environment puzzles and save your whale-hearted friend from mischievous squiddies!

    It is our first game as a studio and we love it a lot, we hope you will love it too. <3

    Supported by

    “WHALIEN” is made possible with the support of aws Creative Impact.

  • World Building

    World Building

    WHALIEN

    physics based puzzle adventure game

    The world of WHALIEN is inspired by the look of plastic toys and colorful candy. We use bold colors and simplified shapes to encourage a sense of “playfulness”. Being a physics based puzzle adventure, it is important that objects are easily readable at a glance.

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    Our responsibilities include world design, digital pre-production, look development, analogue set planning and building as well as some post production (digital Backgrounds and vfx)

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    Other Projects

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  • Ralf Zobl

    Ralf Zobl

    Hi. I’m Ralf.
    I’m an Unreal Engine C++ and Blueprint programmer.

    At Forbidden Folds, I spend my time creating and optimizing new gameplay systems.
    I also give life to our enemies and bosses with Game AI.
    I stay in constant exchange with my colleagues – especially my programming partner Andreas – to keep our code maintainable, bug-free and up to standard.
    I am in charge of porting process, and am very enthusiastic about bringing games to consoles.

    When I’m not working or playing Pokémon, I like to spend my time at the hockey rink or on my bike.



  • Herwig Atzlinger

    Herwig Atzlinger

    Hello there!

    Hello there!

    I’m Herwig, Co-Founder, Game Designer and Level Designer at Forbidden Folds.

    I prototype gameplay mechanics, design our levels and script the flow of our games, always pushing our ideas to the high levels of polish we desire.

    From designing puzzles and layouts, to placing items and setting up encounters, I focus on pacing the experience as a whole, creating seamless, compelling and holistic gameplay experiences from beginning to end.

    I love stories in all shapes and forms! Whether it’s books, movies or games, I love getting lost in strange and interesting worlds, be it alternate versions of our own reality, or something altogether different.

    I also enjoy the occasional lengthy walk on the beach with my beloved Bridge Baby.

    I am also busy pitching our games.




  • Jakob Vogel

    Jakob Vogel

    Hi. I’m Jakob.
    I’m a 3D Generalist and Technical Artist with a background in Animation and Concept Art. I do all kinds of 2D and 3D Art.

    I spend most of my time building worlds.

    I enjoy pressing buttons, and spend my free time conjuring demons and with the occult.

    and much more.

    Being a generalist allows me to draw on wide range of experience in making games. It allows me to bridge gaps between departments and people.

    I love making things. It’s my favourite way to communicate.
    Let’s build something magical together.

    or connect with me on social media:



  • Porting

    Porting

    Porting

    We bring games to consoles.

    As experienced Unreal Engine developers, we have the tools and knowledge to provide a streamlined porting experience when bringing Unreal games to consoles. Extensive experience allows us to create optimized console versions with a focus on smooth framerates, intuitive gamepad controls and Platform specific setups. We are certified UE5 developers for all three major consoles, PlayStation 5, Xbox Series X/S and Nintendo Switch 2.

    So far we brought Spirit of the North 2 (2025) to PS5 and Xbox Series X/S.

    For this project we went through the full porting process including:

    • Building the Game for consoles
    • Getting the game to launch on the target platforms
    • Finding the ideal settings and device profiles on each plattform
    • CPU and GPU Optimizations
      • Including Audio, Lighting, Save Game and general code optimizations
    • Reducing the memory footprint of the game
    • Close cooperation with the QA testing team
    • Achievement integration
    • Platform Compliance in cooperation with Silver Lining Interactive and Sony / Microsoft
    • Uploading and Publishing builds in cooperation with Silver Lining Interactive
    • Setup for add-on content