Category: people

  • Martin Birner

    Martin Birner

    Hi!
    I’m Martin and I am a Character Designer at Forbidden Folds.
    I am focusing on expressive cartoony Characters.
    From initial concept to Final game ready Assets and Animation I bring memorable characters to life.

    Furthermore, I create funny 2D illustrations, ranging from UI Icons to Menu and Key Art as well as in-game 2D Illustrations.

    In my free time I enjoy skateboarding, reading books and going to the cinema, preferably to watch horror movies.

    I hate emails. Please contact our company address instead:



  • Andreas Lang

    Andreas Lang

    Hey, I’m Andreas.
    I’m an Unreal Engine C++ and Blueprint programmer.

    I create and optimize new gameplay features & systems.I also work on all things UI.
    At Forbidden Folds, I am always in exchange with my colleagues – especially my programming partner Ralf – to keep our code maintainable, bug-free and up to standard.

    I am very enthusiastic when it comes to creating gameplay systems and integrating useful plugins.

    When I’m not working and I’m taking a break from my PC or other electronic gadgets, I enjoy a good book (mostly Fantasy or whatever comes out of Stephen Kings mind) or building models from Warhammer, Gunpla or Lego.

    Furthermore I’m always on the everlasting quest to find my perfect MMO-(RPG).

    And I provide general tech support for everyone!



  • Ralf Zobl

    Ralf Zobl

    Hi. I’m Ralf.
    I’m an Unreal Engine C++ and Blueprint programmer.

    At Forbidden Folds, I spend my time creating and optimizing new gameplay systems.
    I also give life to our enemies and bosses with Game AI.
    I stay in constant exchange with my colleagues – especially my programming partner Andreas – to keep our code maintainable, bug-free and up to standard.
    I am in charge of porting process, and am very enthusiastic about bringing games to consoles.

    When I’m not working or playing Pokémon, I like to spend my time at the hockey rink or on my bike.



  • Herwig Atzlinger

    Herwig Atzlinger

    Hello there!

    Hello there!

    I’m Herwig, Co-Founder, Game Designer and Level Designer at Forbidden Folds.

    I prototype gameplay mechanics, design our levels and script the flow of our games, always pushing our ideas to the high levels of polish we desire.

    From designing puzzles and layouts, to placing items and setting up encounters, I focus on pacing the experience as a whole, creating seamless, compelling and holistic gameplay experiences from beginning to end.

    I love stories in all shapes and forms! Whether it’s books, movies or games, I love getting lost in strange and interesting worlds, be it alternate versions of our own reality, or something altogether different.

    I also enjoy the occasional lengthy walk on the beach with my beloved Bridge Baby.

    I am also busy pitching our games.




  • Jakob Vogel

    Jakob Vogel

    Hi. I’m Jakob.
    I’m a 3D Generalist and Technical Artist with a background in Animation and Concept Art. I do all kinds of 2D and 3D Art.

    I spend most of my time building worlds.

    I enjoy pressing buttons, and spend my free time conjuring demons and with the occult.

    and much more.

    Being a generalist allows me to draw on wide range of experience in making games. It allows me to bridge gaps between departments and people.

    I love making things. It’s my favourite way to communicate.
    Let’s build something magical together.

    or connect with me on social media: