Forbidden Folds
Co-Founder
Art Direction, Level Art and additional Level Design, stylised Asset Creation, Lighting, Tech Art, Additional Rigging, dynamic Animations and Simulations,
Dodgeball Burglar
Top Down Action
Level Art, additional Level Design, Lookdevelopment, Shaders, Stylised VFX, Tech Art
Concept Art and Final 3D Asset creation for VR. Weapon Assets were created from scratch, fitting seamlessly into existing design language (heavily stylised handpainted look) Also rigged and animated the final assets.
WHALIEN – Unexpected Guests
Puzzle Adventure
Lookdev, Shaders, Creating Level Kits, Environment Art, Lighting, Animation of Environment Assets, VFX, Tech Art, Camera Direction of ingame cinematics,…
Vulvarine – Animal
Music Video
Doomsburg
Animated Shorts
3D Generalist, Storyboarding, Concept Art, Animation, Post Production, Motion Design
Heady Headface
Installation
Installation of suspended sculpture that was 3D Projection Mapped. Movement was tracked with VR equipment to project new textures onto the sculpture. Created together with Jakob Steininger at Schmiede Hallein.
METANOIA
Animated Short film
The film combined handcracfted miniature sets and a digitally animated character. Worked on digital pre-production of the sets (Set Design, Camera, Scale,…) Concept Art, World Design and Set building as well as a bit of post production (digital backgrounds and vfx)
Digital Dreams (Utrecht, NL)
Internship
Concept Art and Design for an unannounced game at Digital Dreams. We worked on something beautiful and weird that will sadly never see the light of day.
Lab of Pain – Instant36
Short Films
Worked on multiple animated short films for a 36h film festival happening yearly (Instant36) Worked on everything from Storyboards to 3D Scenes and Postproduction.
Left Behind
Animated Short film
Stylised Models and Textures. Toon Shading.
Concept Art, Design, 3D, Postproduction