Soon.
Author: forbiddenfolds
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Animation
Animation
Sizzle Reel, various Projects
We design and animate in 2D and 3D, for games and film, analog and digital, interactive and static.
Enjoy our sizzle reel for a taste of our work:toys and colorful candy. We use bold colors and simplified shapes to encourage a sense of “playfulness”. Being a physics based puzzle adventure, it is important that objects are easily readable at a glance.Music by Sebastian Smus from the WHALIEN OST
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World Building
WHALIEN
physics based puzzle adventure game
The world of WHALIEN is inspired by the look of plastic toys and colorful candy. We use bold colors and simplified shapes to encourage a sense of “playfulness”. Being a physics based puzzle adventure, it is important that objects are easily readable at a glance.
METANOIA
mixed media short film
METANOIA is an animated mixed media short film (~5min).
Real sets are combined with digital character animation to create an exagerrated but grounded world.Our responsibilities include world design, digital pre-production, look development, analogue set planning and building as well as some post production (digital Backgrounds and vfx)
Project core Team:
Tristan Neuberger
Melanie Wressnigg
Jakob Steininger
Jakob VogelFind out more about the project here: Project Link
DOOMSBURG
Worldbuilding for a series of digital Short Films
Doomsburg is set in a world where the blood moon always shines bright.
By Martin Birner, Jakob Vogel and Johannes Diekmann
Other Projects
We just love building worlds.
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Storyboards
Doomsburg
Storyboards for animation
Vulvarine – Animal
Storyboard for the Musicvideo “Animal” by Vulvarine.
Video directed and produced by Tanja GruberWatch the video here: video link
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UI
User Interfaces
From main menus to setting pages, over scoreboards to dialoge screens and item descriptions UI is a constant companion in games. We have over 5 Years of professional experience creating User Interfaces in Unreal Engine for PC and Consoles.
We create resolution independent UI to be interacted with controller, mouse and keyboard.Here’s some examples of our UI in various states of Development, from early versions allowing us quick and functional navigation through early builds, to final and polished Scenes conveying information just as much as emotion.
Dodgeball Burglar
Action, Top Down
WHALIEN
Puzzle Adventure
Kronberg
Survival Horror
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Jakob Vogel
3D Generalist / Tech Art /Environment Art / Lighting / Lookdev / Level Design / VFX / 2D Artist / Concept Design
Hi. I’m Jakob and I do all kinds of 2D and 3D work. I enjoy pressing buttons, and spend my free time conjuring demons and with the occult
Work Experience and Creative Endeavors
2020 – Ongoing
Forbidden Folds
Artist, Co-FounderShaders, Tech Art, Level Art and more
2025 – Ongoing
Kronberg
Survival HorrorShaders, Tech Art, Level Art and more
2024 – Ongoing
Dodgeball Burglar
Top Down ActionShaders, Tech Art, Level Art and more
2023
Freelance – We Are One
Concept Art and Final 3D Asset creation for VR. Weapon Assets were created from scratch, fitting seamlessly into existing design language (heavily stylised handpainted look)
2019 – 2023
WHALIEN – Puzzle Adventure
Fun Stuff!
2017
Internship – Digital Dreams (Utrecht, NL)
Concept Art and Design for an unannounced game at Digital Dreams. We worked on something beautiful and weird that will sadly never see the light of day.
2020
Doomsburg – Animated Shorts
3D Generalist, Storyboarding
2018
METANOIA – Animated Short film
The film combined handcracfted miniature sets and a digitally animated character. Worked on digital pre-production of the sets (Camera, Scale, Set Design) Concept Art, World Design and Set building as well as a bit of post production (digital backgrounds and vfx)
2014
VAST – Animated Short film
Concept Art, Design, 3D, Postproduction
Education
2024
Course on Interactive Narratives by Zhenia Puzankov
2018
MultimediaArt with a focus on 3D at University of Applied Sciences Salzurg
Bachelor of Arts
2014
HTBLvA Spengergasse – Higher Technical School with a focus on Design and Animation.





